![]() ![]() Nevertheless, with just the smallest conflab before launch as to who's going to take which responsibilities, you'll find it works like a dream. Everyone has full control over every unit and building, and without proper chat, players will end up wrestling over villagers, building multiple redundant copies of things, and never, ever getting to feudal age because some bastard keeps spending all the dinner on brutes. It's at this point that voice communication becomes vital, because there is absolutely no hierarchy in your collective consciousness. When the game starts, the poor baffled computer will just dump everyone who's selected the same colour into one player slot, and the fun can begin. It is also just quite funny if everyone changes their screen name to the same thing. You'll need enemies as well, and map settings, but I've got some suggestions for you on that below. Have people select those things in that order, or I think it won't work. Then, once you've got all your pals in there with you (you'll need them on a discord voice channel or similar, too, for reasons I'm about to explain), you just have everyone pick the same team, the same civ, and - crucially - the same player colour. First, you'll want to host a multiplayer game lobby, as you usually would. Manage cookie settingsĪctivating "hivemind mode" is, as it happens, an extremely simple business. To see this content please enable targeting cookies. What if I was to tell you there was a way to play the game, totally unmodded, in a way that eliminates this concern entirely? Well, as the bloke off of Pirates Of The Carribean once memorably said, "you'd best start believing in posts about weird, gestalt-consciousness Age Of Empires sessions ye're in one." Age Of Empires 2, beautiful beast though it is, is certainly no exception, even with the concessions to modernity introduced in its Definitive Edition last year. Particularly in games from the genre's "golden age" in the late 90s, there's a relentless need to focus on several things at once, and endlessly jump back and forth between combat and economy. ![]() Probably the most common woe, for all but the most unnaturally gifted players of real-time strategy games, is the feeling of being overwhelmed. ![]()
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